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1. Klasse

1. Klasse is a concept for a lounge and wayfinding system in the Young Talents section at imm cologne. It translates familiar elements of a classic classroom into a trade-fair setting.

Visualization of the lounge: white school desks and chairs, green chalkboards with chalk writing and lounge seating with green cushions on a black floor.

Project context

The concept was developed for an internal competition at Karlsruhe University of Arts and Design. The competition called for proposals for Young Talents at imm cologne, a section showcasing work by students and emerging designers.

University
Karlsruhe University of Arts and Design
Role
Spatial designer in a two-person team
Period
2007
Scope
Concept for a lounge and wayfinding system in a trade fair setting, plus the design and construction of a chair prototype
Tools
Photoshop, Vectorworks

The task

In the visually busy trade fair hall, the lounge needed to stand out from a distance and invite visitors to linger. The wayfinding system also had to guide them to the other exhibition areas. The classroom became the central theme, a reference to learning and experimentation at the start of a design career. The name reflects this idea and plays on a German double meaning. “1. Klasse” refers to first grade, but also suggests first-class quality.

Outcome

The lounge and wayfinding system were developed as a design proposal, while the oversized school chair was built as a prototype.

  • The design combines tables and chairs inspired by traditional school furniture with upholstered lounge seating, creating space for both short breaks and longer conversations.
  • Writable chalkboards invite visitors to leave messages, turning the lounge into a meeting point.
  • The wayfinding system translates the visual language of a school notebook into the space. University names appear in cursive on ruled lines, while floor markings and arrows guide visitors to each area.
  • The exaggerated scale makes the familiar school chair feel unexpected. The full-scale prototype made it possible to assess its proportions and construction.
Photo of the chair prototype: a person sits on the white, oversized school chair.
Visualization of the lounge from the other side: lounge seating with green cushions, chalkboards with visitors’ messages and hopscotch painted on the floor.
Visualization of the hall: lines on the black floor labeled “meeting point” branch off with arrows; university names in cursive hang above the stands.

My role

I worked across all areas of the project, from concept development and furniture design to wayfinding design, visualization, and the construction detailing and fabrication of the chair prototype.

Skills

  • Concept Development
  • Exhibition Design
  • Wayfinding Design
  • 3D Visualization
  • Prototyping
Elisabeth Wimmer

Senior / Lead Product Designer